AI Insights · Timothy · October 2024
Top 5 Sandbox-like Games on Android in Ecuador Q3 2024
Discover the performance trends of the top sandbox games in Ecuador for Q3 2024, with insights into downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2024, the sandbox game category on Android in Ecuador showcased diverse performance trends across the top five applications, according to Sensor Tower data.
Roblox from Roblox Corporation demonstrated a strong presence with notable revenue growth. Weekly revenue increased steadily, peaking at around $6.7K by late August. Despite an initial rise in weekly downloads, reaching 51.6K in early August, there was a noticeable decline towards the end of the quarter, finishing at approximately 23.1K. The game maintained a high number of weekly active users, although it experienced a gradual decrease from 1.6M at the start of July to 1.4M by the end of September.
Minecraft: Play with Friends by Mojang kept a modest yet consistent revenue stream throughout the quarter, with weekly figures hovering around $1.3K, except for a dip to $1K in mid-September. The game saw minimal active user fluctuations, maintaining a steady base of around 33 users weekly.
PK XD: Fun, friends & games from Afterverse Games showed dynamic download trends. Weekly downloads spiked to 11.5K in early September before declining to 3.2K by the end of the quarter. Revenue exhibited slight fluctuations, peaking at $142 in mid-August. Active users peaked at 113.6K in late July, with a decrease to 80.9K by the end of September.
IMVU: Social Chat & Avatar app from IMVU, Inc. experienced a stable yet low revenue trend, averaging between $64 and $108 weekly. Downloads remained relatively low, with a slight increase to 520 in early August, and active users fluctuated moderately, starting at 4.5K in early July and ending at 3.6K by the end of September.
Lastly, ZEPETO: Avatar, Connect & Live by Naver Z Corporation had a consistent revenue pattern, with a peak of $79 both at the start of July and early August. Downloads peaked at 3K in mid-August but dropped to 553 by the end of the quarter. Active users showed variability, peaking at 36.3K in mid-August and settling at 25.8K by the end of September.
These insights into the performance of top sandbox-like games in Ecuador provide a snapshot of user engagement and financial trends in the region. For more detailed analytics and insights, visit Sensor Tower.